Wednesday, May 25, 2011

Lasercut layout


At this point I have managed to make my geometry completely in grasshopper so that it is completely parametric. I've managed to get my section planes for each component I wish to have lasercut but am in the process of trying to figure how to orient them flat and spread out to put on my template.

Sunday, May 22, 2011

Varying Model Iterations




Varying Iterations of the baked Geometry

Use of the lofted surface to boolean the top surface of the structure

Interior view of the ceiling (column version) of the structure

Right now I am having trouble trying to find a way to layout my laser cutting template for my model so I have created variations of my model that alternate between individually extruded boxes with will make up the structure. This presents the problem of having gaps between every column of the structure making it impossible to hold together.

My other option has been to create the boxes as walls instead of columns so that they are joined at the very top of the structure allowing the model to be held together. I have also considered using a lofted surface to be notched across the roof the structure and am still in the process of figuring out how to do so.

I find that by using the extruded columns model, it allows much more potential as it reveals the interior ceiling's use of the attractor point, giving the viewer the ability to see it's forms gradually get smaller as they move towards the center of the building.

Boolean Difference




Using some curves drawn then lofted within GH to create the void space I needed within the structure, I then placed a boolean difference on it positioned in the middle of the structure to hollow out a tunnel. I find this gives the interior of the structure a nice aesthetic that also reveals how the scale of the walls begin to morph as they move towards the center of the building.

Attraction Points




Experimentation with attraction points and then using a boolean difference shape to create a void within the baked geometry. The attractor point is position within the middle of the structure causing the generated boxes to be pushed and scale from within the middle of the structure.